See this page for more infoĬommunity Teamspeak Server ksp.nabaal. Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info I noticed the navball wouldnt pop up automatically in map view in 1.2 and assumed this was to remedy that. I think this was mentioned in some devnotes back in time, maybe it was never implemented. Everytime I switch between vessel and map modes, the navball in map mode hides. Did they change that in 1.1 Actually, I think I misunderstood. Hi all, I cant find anywhere in the options how to keep the navball out in map mode. No posts unrelated to KSP or memes and image macros. Im pretty sure the navball used to stay open between switches after you entered map view and opened it the first time. The choosing of the next target in map view. But the button to press to fix it is easily worked out by watching the movement of the navball as the navball is always oriented the same way with regards to the WASDQE keys.Please remain kind and civil at all times Plus, burning towards the planet is a very poor way of getting out of orbit, you should burn retrograde instead.Ī 'madly flipping ship' is easiest corrected by turning on SAS. While in space you will generally have plenty of time to figure out which way you need to turn and you shouldn't be burning while turning. For space based manouvres you really ought to be looking at the vector symbols on the nav ball rather than worrying about which button turns your rocket in which direction! The purple markers are (I think) pro-normal and anti-normal, which is the direction to burn in if you want to change your orbit inclination (the angle. What are some useful shortcuts in Kerbal Space Program Some useful shortcuts in Kerbal Space Program include: F5: Quick save, F9: Quick load, Alt + Click: Duplicate a part, Shift + D: Decouple a part, Alt + X: Toggle SAS (Stability Assist System), Ctrl + X: Toggle RCS (Reaction Control System), Tab: Switch between active vessels. Check you contract list for a 'survey' mission - that's where it is (map) and which way is towards it (navball). Haven't got more than the first few things unlocked yet. The yellow notepad symbol is a marker for a current contract. The purple markers are (I think) pro-normal and anti-normal, which is the direction to burn in if you want to change your orbit inclination (the angle. Check you contract list for a survey mission - thats where it is (map) and which way is towards it (navball). and there is a Navball that shows your altitude. The yellow notepad symbol is a marker for a current contract. Which is frankly daft, compared to the previous. Kerbal Space Program 2 is a space flight simulator/sandbox set in the world of Kerbin, and its orbiting moon, The Mun. The change in 1.2 is that if that main screen default setting 'hide NavBall' is checked, every time you go to map view the NavBall disappears. Also if you are having issues with the x on the map screen you can try the small x to the right of the navball. So you hit numberpad period and it came up, and then you could switch back and forth between external view and map, and the NavBall would remain visible. Help please? I can get a ship to almost run out of fuel at like 70000km up but then I end up like 250000 up and rising because I can't get the nose pointed back to the planet to fire the rockets. Or switch the difficulty options when you go out of antenna range so you can get back in control, get rid of the nodes, and turn control lock back on. I end up in a madly flipping ship with no idea if its W and S I have to use to right it or A and D. They basically are the same thing as the green ones but blue are left and right and the purple ones are up and down. Im just trying to figure out a way to make my navball pop-up automatically in map mode. Originally posted by Peteed1:Theres no really easy way to tell what way left and right is for the ship to know what WADS do.
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